BCU Global Game Jam 20-22 Jan 2017 – Event Summary

Over the weekend of Friday 20th Jan to Sunday 22nd Jan 2017 the Global Game Jam 2017 (online) took place. Tens of thousands took part at locations all around the globe, with Hawaii being the last to kick off. An embargo was in place on the theme until Hawaii had begun, the idea being not to talk about the theme online until Hawaii had joined in the fun. The theme for this year was “waves” which provided quite a deal of scope and direction for idea generation.

One of the locations for the Global Game Jam in the UK was BCU in Birmingham which was organised by Liam Sorta @LiamSorta and Andrew Wilson – Programme Leader for the BSc in Computer Games Technology @BCUGAMESTECH. The event had a great turnout of over 100 people, many from Birmingham, but others from Warwick, Southampton, Newcastle & as far afield as Australia (though had been in the UK since the first semester). It wasn’t just University students either, but also a good few graduates whom work in the games industry. Once the theme for this years jam was announced everybody broke up into teams (a little over 20 in total) and headed to the labs to do a quick brainstorm of ideas and routes to take, before getting down to making those ideas a reality. A large number of the teams made use of the Unity Games Engine, though one or two teams developed their games in Python.

One can see all the games that were uploaded to the Global Game Jam site from Birmingham (online). One of the great things about this is that you can download both the source code and executable, hence can play the game yourself and also learn how it was developed.

The Game that won the BCU “Innovation” prize was produced by a group called “Signal” (online) which was based on one having to navigate around a 3D environment that was pitch dark. One could emit sound waves to help see the outline of the environment & thereby navigate around the environment. This was very much akin to how Daredevil (2003) (IMDB) perceives the world and also similar to how Batman used “sonar” to see his way around a building in the dead of night – The Dark Knight (2008) (IMDB). The winning team for this prize had been selected by myself (online) and Mak Shama (online) having viewed all the presentations on the Sunday afternoon.

Representatives from two companies were also present at the Sunday presentations @VERYGOODFRIEND and @fishinabottle whom also selected teams to win prizes. Zen(x) (online) was particularly creative in developing a unique idea in the form of using a combination of a dozen sine wave calculations to control an onscreen icon, requiring the user to interact when it reached the centre line & therein changing the trajectory of the sine wave. The graphics had very clean lines and very much mirrored the “Zen” concept whereby the user could just relax and enjoy the game. Ooodle Showdown (online) was also another unique game for two players. It featured some very nice graphics and required players to navigate through a sea of characters something akin to a cross between the Marshmallow man from Ghostbusters and the Michelin Man. Each player (blue or red) could send out a sort of sonar wave and would turn the character that colour for a short while. The best thing to probably do is to download and play the game yourself to see how it works.

I had spent a good few hours each day at the game jam. It was really great to see the initial ideas dreamed up on the Friday evening evolve into quite functional games by Saturday and then on to more refined games by the time they needed to be uploaded on the Sunday prior to the afternoons presentations. All in all it was really great to see such a variety of fantastic games grow from an initial idea into a working game in just a matter of 48 hours. The well know phrase “two heads are better than one” certainly holds true whereby the key strengths and talents of teach team member could be harnessed towards one definitive goal and deadline.

Key Web Links
Global Game Jam Site (online)
BCU 2017 Game Uploads (online)
Twitter Hashtag #BCUGGJ17 (online)

Social Media Selection
The following selection of embedded tweets and instagram images from a number of those present during the event should help to give a good sense of what occurred over the 48 hour period.

One of the most gorgeous #platformergames at #bcuggj17 #gamedev #skyfell

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 #afishysituation #gamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on

Great gothic, woodcut imagery and folk feel with #caniborrowalight #bcuggj17

A post shared by Jonny Graney (@jonathancharlesgraney) on

#ahoythere definitely the most ambitious and exciting game from this years @bcuggj17

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 #seewaves

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 presentations

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 #allhandsondeck

A post shared by Jonny Graney (@jonathancharlesgraney) on

Beautiful minimal sound and art style from #zen at #bcuggj17 bcuggj17 #indiegamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on

#kingbooty #bcuggj17 #gamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 #oodleshowdown #gamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on

#bcuggj17 #teammiodsnowstorm #omni amazing game idea!

A post shared by Jonny Graney (@jonathancharlesgraney) on

#necrodeulists #indiegamedev #gamedev #bcuggj17 #globalgamejam

A post shared by Jonny Graney (@jonathancharlesgraney) on

#wanishingwaves #bcuggj17 #gamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on

Awesome ideas and beautifully executed in the game Spectrum @bcuggj177

A post shared by Jonny Graney (@jonathancharlesgraney) on

#globalgamejam #bcuggj17 #indiegamedev #gamedev

A post shared by Jonny Graney (@jonathancharlesgraney) on


A post shared by Jonny Graney (@jonathancharlesgraney) on


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